This event is endorsed
and organized by

6th EAI International Conference: ArtsIT, Interactivity & Game Creation

October 30–31, 2017 | Heraklion, Greece

6th EAI International Conference: ArtsIT, Interactivity & Game Creation

NEWS

Special Track:
IGDA Game Accessibility SIG - Research and Development

IGDA Game Accessibility SIG - Research and Development

The IGDA Game Accessibility SIG and IFIP TC14.9 (Game Accessibility) invite you to contribute to the dedicated track on game accessibility, held during the 6th EAI International Conference: ArtsIT, Interactivity & Game Creation.

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.

"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."

Accepted Authors will be invited to submit an extended version of their work to Special Issue in EAI Endorsed Transactions on Creative Technologies.

IMPORTANT DATES

  • Full Paper Submission deadline: June 04, 2017
  • Notification and Registration opens: July 14, 2017
  • Camera-ready deadline: August 18, 2017
  • Conference Dates: October 30 - 31, 2017

TOPICS

We invite contributions within this area, as the accessibility of video games systems and content are human, societal and legal issues. According to a recent update of legislation in the US (21st Century Communication and Video Accessibility Act, CVAA) video games must embed accessibility features before January, 2018. This restrictive context leads to fostering researches on game accessibility, both from an academic and an industrial points of view.

We thus encourage academics and industrials, game designers, game developers, teachers, to submit a paper to this dedicated track.

The topics that can be addressed are (but not limited to):

  • Accessible game design,
  • Adaptive interfaces for gamers with motor/sensory/cognitive disabilities,
  • Transmodality,
  • Haptic communication,
  • AI for inclusion,
  • Player modelling for inclusion,
  • Education for game accessibility,
  • Industry: Implementing accessibility in games and lessons learned,
  • Industry: Barriers for implementing accessibility features.

PAPER SUBMISSION

Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

We are happy to inform you about the colocated conference DLI 2017!

 

It is our pleasure to announce that ArtsIT & DLI 2016 proceedings have been published.

ArtsIT & DLI 2016 proceedings are available via EUDL and SPRINGER

Thank you for cooperating with EAI and we look forward to working with you again in the future.

With regards,
EAI Publications Department
publications@eai.eu

 

 

# ARTSIT2017

 

 

SCOPE

ArtsIT, Interactivity & Game Creation 2017 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).

TOPICS

The call for papers is aimed at people across a wide spectrum of interests and disciplines:

  • Games, Interactivity,
  • Virtual Reality and Augmented Reality,
  • Gamification,
  • Interactive Art (innovative interactive installations)
  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design.
  • Information visualization,
  • Big Data,
  • Applications and interfaces for Mobile Devices,
  • Virtual worlds, Metaverse, Avatars and Presence.
  • Multimedia  Image Processing, Digital Photography.
  • Audio Art, Sound Design.
  • New Media Technologies
  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems.
  • Media Archeology.
  • Virtual Museums and Curatorial Practices.
  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

HIGHLIGHTS

  • The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT.
  • All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.
  • "Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."

  • Accepted Authors will be invited to submit an extended version of their work to Special Issue in EAI Endorsed Transactions on Creative Technologies.

PAPER SUBMISSION

Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

IMPORTANT DATES

Full Paper Submission deadline
May 31, 2017
Notification and Registration opens
June 30, 2017
Camera-ready deadline
July 30, 2017
Conference Date
October 30 - 31, 2017