Thomas Westin & Jérôme Dupire
Inclusive game design is a pragmatic approach for inclusion that goes beyond accessibility into aesthetics and user experiences. One reason is that games have deliberate barriers or game rules that challenge abilities, without which it would be no game. Furthermore, inclusive game design is also framed by intrinsic motivation of playing the game. Aesthetics has also been shown to improve usability. Thus, inclusive game design requires a combination of accessibility and aesthetics to create enjoyable game experiences. This special issue highlights aesthetics for inclusion in games, in the intersection of Arts and IT.
We invite papers that discuss and explore aesthetics of inclusive game design, both theoretical and empirical. In addition to the focus on games and digital accessibility, papers may also relate to other fields of art, such as:
– museums and exhibitions
– dance performances
– music and singing
All registered papers will be published by Springer and made available through SpringerLink Digital Library.
ArtsIT proceedings are indexed in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
All accepted authors are eligible to submit an extended version in a fast track of EAI Endorsed Transactions on Serious Games
Papers should be from 6 to 9 long and submitted via the Confy submission system.
· Submission Deadline: 29 August 2019 [final]
· Notification Deadline: 27 September 2019
· Camera-ready Deadline: 20 October 2019