Welcome to the 2018 ArtsIT, Interactivity & Game Creation International Conference site.
ArtsIT (abbreviated name for ease of writing) takes place from October 24 to 26 in Braga, Portugal. The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects recognition of art in these fields and the growing industries, academic, and public interest. The event also reflects the advances seen in wide adoption of Virtual, Augmented and Mixed reality technologies and authors are encouraged to submit from these fields. Work-in-progress papers are also considered and encouraged.
ArtsIT has been successfully co-located with the international conference for Design, Learning and Innovation (DLI) since 2016. This means that delegates have options of talks to attend in the parallel sessions due to adjoining presentation auditoriums. Authors can decide if their submissions are to be considered under ArtsIT or DLI, but should not submit the same paper to both events.
Braga, has been selected for hosting ArtsIT and DLI 2018 as it is a vibrant (and newly listed) UNESCO Creative City of Media Arts, where tradition and innovation meet. As host city, Braga will provide the ideal landscape for bringing together Artists, Designers, and other people working in cutting-edge technologies from a variety of backgrounds from all over the world. The atmosphere at the events is congenial, comfortable and friendly. Attendees can expect to meet like-minded people to engage in fruitful discussions and debates. Great networking can be expected from being an active delegate and we understand many close friendships have developed from the event. We are looking forward to seeing you in Braga.
ArtsIT/DLI will be hosted at the University of Minho (UMinho) in Braga. We invite submissions of papers presenting high-quality original research addressing any of the areas listed in the conference topics.
The event is endorsed by the European Alliance for Innovation, a leading community-based organization devoted to the advancement of innovation in the field of ICT.
ARTsIT Proceedings are published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries.
ARTsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Proceedings are realized as a joint ArtsIT/DLI book publication under the LNICST/Springer series.
Accepted Authors of ArtsIT will be invited to submit an extended version of their work as a journal article to a special ArtsIT issue in EAI Endorsed Transactions on Creative Technologies.
Further publication opportunity is expected through ‘extended papers as chapter’ invite for a new innovation book series of EAI/Springer expected from end of 2018.
ArtsIT, Interactivity & Game Creation 2018 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc.,) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.)
Contributors are invited to submit high-quality original research in the form of full papers, Work in Progress (Posters), workshops, and panel/symposium proposals.
The call for papers is aimed at people across a wide spectrum of interests and disciplines, including (but not limited to):
• Games, Interactivity,
• Virtual Reality and Augmented Reality,
• Interactive Art (innovative interactive installations)
• Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design.
• Information visualization,
• Big Data,
• Applications and interfaces for Mobile Devices,
• Virtual worlds, Metaverse, Avatars and Presence.
• Multimedia • Image Processing, Digital Photography.
• Audio Art, Sound Design.
• New Media Technologies
• Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems.
• Media Archeology.
• Virtual Museums and Curatorial Practices.
• Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.
Full Paper Submission deadline
27 May 2018
Notification deadline & Registration Opens
29 July 2018
15 September 2018
Start of Conference
24 October 2018
End of Conference
26 October 2018